spawnRadius <x>
All islands generated will be within a
islandDistance <x>
The centers of the islands have a minimum of
islandRadius <x>
The average radius of an island is
tickBuffer <x>
The generator waits
worlds
All the worlds affected by the IslandGenerator.
glassSphereMaximumHeight <x>
Islands will have glass spheres around them if Y <=
glassSphereMinimumHeight <x>
Islands will have glass spheres around them if Y >=
glassSphereExtraRadiusMax <x>
The radius modifier of glassSpheres will be at most
glassSphereExtraRadiusMin <x>
The radius modifier of glassSpheres will be at least
lootMultiplier <x>
How much loot will be generated by the chests.
The average value will be
islandTypeWeights
The types of islands and their probability weight of being spawned.
spawnRangeTable
The defined ranges where islands are generated.
lootTable
The loot found in generated chests.