Config

spawnRadius <x> All islands generated will be within a cube.

islandDistance <x> The centers of the islands have a minimum of blocks distance to each other.

islandRadius <x> The average radius of an island is blocks wide.

tickBuffer <x> The generator waits ticks after every generated island, so the server wont be overloaded.

worlds All the worlds affected by the IslandGenerator.

glassSphereMaximumHeight <x> Islands will have glass spheres around them if Y <= .

glassSphereMinimumHeight <x> Islands will have glass spheres around them if Y >= .

glassSphereExtraRadiusMax <x> The radius modifier of glassSpheres will be at most .

glassSphereExtraRadiusMin <x> The radius modifier of glassSpheres will be at least .

lootMultiplier <x> How much loot will be generated by the chests. The average value will be iron bars.

islandTypeWeights The types of islands and their probability weight of being spawned.

spawnRangeTable The defined ranges where islands are generated.

lootTable The loot found in generated chests.